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Terminal FX

Service

Creature Animation

Terminal FX is a creature animation and creature VFX studio. Since 2004 we've designed, built and animated photoreal creatures, digital doubles and characters for feature films, television and commercials.

From first concept through rigging, muscle and skin simulation, fur and groom, facial performance and final compositing, we take a creature all the way to the screen — and make it belong in the shot.

Creature work in motion

What we do

Creature design & development

From concept sculpt to look-dev: original creatures, animals and characters built to survive close-up scrutiny.

Digital doubles

Photoreal digital doubles from actor scans for stunts, crowds and otherwise impossible shots.

Rigging & creature FX

Custom rigs for non-human anatomy, plus Houdini-driven creature FX.

Muscle & skin simulation

Believable weight and motion — muscle, fat and skin sliding the way they should.

Fur, hair & groom

Grooming and simulation for fur and feathers that hold up in motion and light.

Facial animation

Expressive facial performance and lip-sync for creatures and characters.

Character animation

Keyframe and mocap-integrated performance that gives a creature life.

On-set integration

Supervision, tracking and compositing so the creature lives in the plate.

Selected projects with creature & character work

Dragonheart 3: The Sorcerer’s Curse poster

Dragonheart 3: The Sorcerer’s Curse

Journey to the West: The Demons Strike Back poster

Journey to the West: The Demons Strike Back

Pegasus poster

Pegasus

The Thing with Feathers poster

The Thing with Feathers

Beethoven’s Treasure Tail poster

Beethoven’s Treasure Tail

Have a creature to bring to life?

Tell us about your project — from a single hero creature to a full character pipeline.

Start a project

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